![]() ![]() Short-term plasma donation side effects include: For bayonets, also decrease physical scaling by an unknown factor up to 0.3%. Bayonet bullets do not gain nor benefit from the ailment and only have reduced damage according to the net attack.Īdds 20 slow resistance and reduces physical base, light/dark base by 5%.For healthy adults who meet the donation eligibility requirements, donating plasma is generally a safe medical procedure, however you may face mild immediate side effects. Imbues and adds 20 slow effect to physical attacks and reduces physical base by 5%. ![]() For bayonets, also decrease physical scaling by an unknown factor up to 0.3%. Bayonet bullets do not gain nor benefit from the ailment and only have reduced damage according to the net attack.Īdds 20 inhibit resistance and reduces physical base, light/dark base by 5%. Imbues and adds 20 inhibit effect to physical attacks and reduces physical base by 5%. For bayonets, also decrease physical scaling by an unknown factor up to 0.3%. Bayonet bullets do not gain nor benefit from the ailment and only have reduced damage according to the net attack.Īdds 20 stun resistance and reduces physical base, light/dark base by 5%. Imbues and adds 15 stun effect to physical attacks and reduces physical base by 5%. For bayonets, also decrease physical scaling by an unknown factor up to 0.3%. Bayonet bullets do not gain nor benefit from the ailment and only have reduced damage according to the net attack.Īdds 20 venom resistance and reduces physical base, light/dark base by 5%. Imbues and adds 20 venom effect to physical attacks and reduces physical base by 5%. Imbues and adds 50 lightning element to physical attacks and reduces physical scaling, light/dark scaling by one subgrade and adds 50 lightning defense. Bayonet bullets do not gain nor benefit from the element and only have reduced damage according to the net attack. Imbues and adds 50 lightning element to physical attacks and reduces physical scaling by one subgrade and adds 50 lightning defense. If the element is already on the weapon, add 20 instead of 50 lightning element to physical attacks instead. Imbues and adds 50 ice element to physical attacks and reduces physical scaling, light/dark scaling by one subgrade and adds 50 ice defense. Imbues and adds 50 ice element to physical attacks and reduces physical scaling by one subgrade and adds 50 ice defense. If the element is already on the weapon, add 20 instead of 50 ice element to physical attacks instead. Imbues and adds 50 fire element to physical attacks and reduces physical scaling, light/dark scaling by one subgrade and adds 50 fire defense. If the element is already on the weapon, add 20 instead of 50 fire element to physical attacks instead. Imbues and adds 50 fire element to physical attacks and reduces physical scaling by one subgrade and adds 50 fire defense. Increases drain rating by 50% and reduces physical base, light/dark base by 20%. For bayonets, also reduce physical scaling by an unknown factor up to 2%. Increases offensive/defensive drain rating by 50% and reduces physical base by 20%. Increases the effects of offensive buff Gifts using Blood Veils by 50% (e.g. Reduces physical scaling, light/dark scaling to 0 and increases physical base, light/dark base by 50%. This does not apply to elemental/debuff imbueing. For bayonets, hard set physical scaling to calculate as 30% of the new physical base instead. 400 raw attack buff -> 600 raw attack buff, 10% buff -> 25% buff). Increases the effects of offensive buff Gifts using weapons by 50% (e.g. Reduces physical scaling to 0 (nearly all weapons) and increases physical base by 50%. Reduces physical base by 40% and reduces light/dark base by 30% and increases all physical scaling, light/dark scaling by one subgrade. Reduces physical base by 40% and increases all physical scaling by one subgrade. Increases physical base, light/dark base, physical resistance, balance by 5% and increases weight by 10%. For bayonets, also increase physical scaling by 1%. Increases physical base, weight by 15% and increases physical resistance, stamina reduction by 10%. Reduces physical base, weight, balance, by 20% and reduces light/dark base, physical resistance by 5%. Reduces physical base, weight, physical resistance, stamina reduction by 20%. ![]()
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