It’s rare that a game will get you to pause what you’re doing to just stop and listen, but Ori is able to do that. The music in Will of the Wisps can hold its own against an animated feature film and is likely to be some of the best of the entire year. Composer Gareth Coker has said he wants the game’s music to evoke emotion in the way it does for a Pixar movie and he succeeds masterfully. A good deal of the emotional investment I felt in the story, and the game as a whole comes from the music, which I can’t praise enough. The story is somber, yet hopeful, and I found myself slightly more invested in it than expected, particularly since I don’t look to platformers for their narratives. Ori needs to purify various parts of the world, helping the other animal inhabitants along the way before collecting the titular Wisps, which grant access to the endgame. In the sequel, we follow Ori and a young owl friend named Ku, an adorable pair that grow up together and who must be reunited after tragedy befalls Ku. The premise of the Ori games usually relates to some sort of return to nature. Between the gorgeous visuals, captivating score, and pinpoint controls, Will of the Wisps is a hard game to put down. Part of the reason I found myself making excuses and overlooking the technical hiccups has been that the game is just so damned fun to play. While I was able to overlook these issues, they need to be addressed, and I fully expect another patch down the line given the increasing popularity of this first-party title that looks to be a staple of Microsoft’s lineup for the foreseeable future. The game only crashed entirely on me once and I didn’t lose any progress. The day one patch addressed issues of some invisible objects and the title screen hanging, but as I progressed toward the end of my 15-hour playthrough, I noticed a number of times where Ori would hang in the air for several seconds before the game would resume. Not one to do what I’m told, I played through the entirety of the game on my launch Xbox One and my recommendation still stands. During the review period, it was clear that there were some issues with performance, and while Microsoft assured us these would be addressed with a day one patch, they still recommended that the game be played on an Xbox One X or Windows 10. Ori and the Will of the Wisps, available as a part of Game Pass or $30 to own, is a fantastic game that’s worth whichever price of entry you choose. So a heads up for anyone thinking of picking this up on an original Xbox One - wait for a much needed patch.Login / Register to rate. Overall, this is the worst performing game I can remember since Bethesda games 50+ hours in on PS3. And once the HUD disappeared and would not come back until I reset the game. I had the game get in an endless load while fast traveling, which required a manual shut down. It will freeze for a few seconds, quite often, to the point where I think the game crashed - but then it starts again. I am talking the game coming to a complete stop in the middle of platforming and combat. I am not talking some frame drop issues (though those happen too). On base Xbox One, at least, the issues are pretty severe. I wouldn't think this would be a game requiring an X to run smoothly, especially since the original ran fine and even better when it came to Switch. It improved on pretty much everything from the original game. Ori and the Will of the Wisps is a great game.
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